arch map
name Testmaps - Traps
background_music spokyspace.ogg
msg
Created:  2003-04-13 Daimonin Map Editor
endmsg
width 17
height 17
enter_x 1
enter_y 1
difficulty 3
darkness -1
tile_path_2 testmap_traps2
end
arch floor_ostone1
end
arch fwall_brown1
end
arch floor_ostone1
y 1
end
arch fwall_brown1
y 1
end
arch floor_ostone1
y 2
end
arch fwall_brown1
y 2
end
arch floor_ostone1
y 3
end
arch fwall_brown1
y 3
end
arch floor_ostone1
y 4
end
arch fwall_brown1
y 4
end
arch floor_ostone1
y 5
end
arch fwall_brown1
y 5
end
arch floor_ostone1
y 6
end
arch fwall_brown1
y 6
end
arch floor_ostone1
y 7
end
arch fwall_brown1
y 7
end
arch floor_ostone1
y 8
end
arch fwall_brown1
y 8
end
arch floor_ostone1
y 9
end
arch fwall_brown1
y 9
end
arch floor_ostone1
y 10
end
arch fwall_brown1
y 10
end
arch floor_ostone1
y 11
end
arch fwall_brown1
y 11
end
arch floor_ostone1
y 12
end
arch fwall_brown1
y 12
end
arch floor_ostone1
y 13
end
arch fwall_brown1
y 13
end
arch floor_ostone1
y 14
end
arch fwall_brown1
y 14
end
arch floor_ostone1
y 15
end
arch fwall_brown1
y 15
end
arch floor_ostone1
y 16
end
arch fwall_brown1
y 16
end
arch floor_ostone1
x 1
end
arch fwall_brown1
x 1
end
arch floor_ostone1
x 1
y 1
end
arch stairs_wood_up
slaying testmap_main
hp 7
sp 1
x 1
y 1
end
arch floor_ostone1
x 1
y 2
end
arch floor_ostone1
x 1
y 3
end
arch floor_sblack1
x 1
y 4
end
arch trap_needle
x 1
y 4
end
arch floor_sblack1
x 1
y 5
end
arch trap_diseased_needle
x 1
y 5
end
arch floor_ostone1
x 1
y 6
end
arch floor_ostone1
x 1
y 7
end
arch chest
randomitems traps
level 11
x 1
y 7
end
arch floor_ostone1
x 1
y 8
end
arch sign
msg
Traps can be part of treasure chest and
normal CONTAINER type objects.
They trigger when a player applies the object.
For CONTAINER, the trap triggers when the
object gets opened OR readied.
endmsg
x 1
y 8
end
arch floor_ostone1
x 1
y 9
end
arch random_chest_black
x 1
y 9
end
arch floor_ostone1
x 1
y 10
end
arch random_chest_black
x 1
y 10
end
arch floor_ostone1
x 1
y 11
end
arch random_chest_metal
x 1
y 11
end
arch floor_ostone1
x 1
y 12
end
arch random_chest_metal
x 1
y 12
end
arch floor_ostone1
x 1
y 13
end
arch random_chest_wood
x 1
y 13
end
arch floor_ostone1
x 1
y 14
end
arch random_chest_wood
x 1
y 14
end
arch floor_ostone1
x 1
y 15
end
arch floor_ostone1
x 1
y 16
end
arch fwall_brown1
x 1
y 16
end
arch floor_ostone1
x 2
end
arch fwall_brown1
x 2
end
arch floor_ostone1
x 2
y 1
end
arch floor_ostone1
x 2
y 2
end
arch floor_ostone1
x 2
y 3
end
arch floor_ostone1
x 2
y 4
end
arch sign
msg
Poison Needle. If triggered, it put a POISON force
in the mob/player which dies DOT damage
of poison to him for 6-8 rounds.
endmsg
x 2
y 4
end
arch floor_ostone1
x 2
y 5
end
arch sign
msg
DISEASE NEEDLE works like a poison
needle, but infects the target with a disease.
The kind of disease are defined with the
treasurelist and comes from treasure file.
endmsg
x 2
y 5
end
arch floor_ostone1
x 2
y 6
end
arch floor_ostone1
x 2
y 7
end
arch floor_ostone1
x 2
y 8
end
arch floor_ostone1
x 2
y 9
end
arch floor_ostone1
x 2
y 10
end
arch floor_ostone1
x 2
y 11
end
arch floor_ostone1
x 2
y 12
end
arch floor_ostone1
x 2
y 13
end
arch floor_ostone1
x 2
y 14
end
arch floor_ostone1
x 2
y 15
end
arch floor_ostone1
x 2
y 16
end
arch fwall_brown1
x 2
y 16
end
arch floor_ostone1
x 3
end
arch fwall_brown1
x 3
end
arch floor_sblack1
x 3
y 1
end
arch glue
x 3
y 1
end
arch floor_ostone1
x 3
y 2
end
arch sign
msg
Glue will slow down every walking object which
enters the same tile.
endmsg
x 3
y 2
end
arch floor_ostone1
x 3
y 3
end
arch floor_ostone1
x 3
y 4
end
arch floor_ostone1
x 3
y 5
end
arch floor_ostone1
x 3
y 6
end
arch floor_ostone1
x 3
y 7
end
arch sign
msg
Object TRAPDOOR.
Used like a PIT, this trap triggers
when something moves over it
and the weight of the object is higher
as the default value of the trapdoor.
When one time triggered, the trapdoor
stay permanent open.
The default weight of this trapdoor is
100000g = 100.0 kg
endmsg
x 3
y 7
end
arch floor_ostone1
x 3
y 8
end
arch floor_ostone1
x 3
y 9
end
arch sign
msg
Different RUNES.
RUNES are not sys_objects like traps -
they are invisible and can be seen when
the player has "see_invisible". This will
make "see_invisible" more valuable.
Other spells like "detect magic" will
uncover the RUNE - they will lose
the invisible flag.
endmsg
x 3
y 9
end
arch floor_ostone1
x 3
y 10
end
arch floor_ostone1
x 3
y 11
end
arch floor_ostone1
x 3
y 12
end
arch floor_ostone1
x 3
y 13
end
arch floor_ostone1
x 3
y 14
end
arch floor_ostone1
x 3
y 15
end
arch floor_ostone1
x 3
y 16
end
arch fwall_brown1
x 3
y 16
end
arch floor_ostone1
x 4
end
arch fwall_brown1
x 4
end
arch floor_ostone1
x 4
y 1
end
arch floor_ostone1
x 4
y 2
end
arch floor_ostone1
x 4
y 3
end
arch floor_ostone1
x 4
y 4
end
arch floor_ostone1
x 4
y 5
end
arch floor_ostone1
x 4
y 6
end
arch floor_sblack1
x 4
y 7
end
arch trapdoor
slaying testmap_main
hp 2
sp 2
x 4
y 7
end
arch floor_ostone1
x 4
y 8
end
arch floor_sblack1
x 4
y 9
end
arch rune_fire
direction 1
x 4
y 9
end
arch floor_ostone1
x 4
y 10
end
arch floor_ostone1
x 4
y 11
end
arch floor_ostone1
x 4
y 12
end
arch floor_ostone1
x 4
y 13
end
arch floor_ostone1
x 4
y 14
end
arch floor_ostone1
x 4
y 15
end
arch floor_ostone1
x 4
y 16
end
arch fwall_brown1
x 4
y 16
end
arch floor_ostone1
x 5
end
arch fwall_brown1
x 5
end
arch floor_sblack1
x 5
y 1
end
arch trap_blades
x 5
y 1
end
arch floor_ostone1
x 5
y 2
end
arch sign
msg
Blade Trap
endmsg
x 5
y 2
end
arch floor_ostone1
x 5
y 3
end
arch floor_ostone1
x 5
y 4
end
arch floor_ostone1
x 5
y 5
end
arch floor_ostone1
x 5
y 6
end
arch floor_ostone1
x 5
y 7
end
arch floor_ostone1
x 5
y 8
end
arch floor_ostone1
x 5
y 9
end
arch floor_ostone1
x 5
y 10
end
arch floor_ostone1
x 5
y 11
end
arch floor_ostone1
x 5
y 12
end
arch floor_ostone1
x 5
y 13
end
arch floor_ostone1
x 5
y 14
end
arch floor_ostone1
x 5
y 15
end
arch floor_ostone1
x 5
y 16
end
arch fwall_brown1
x 5
y 16
end
arch floor_ostone1
x 6
end
arch fwall_brown1
x 6
end
arch floor_ostone1
x 6
y 1
end
arch floor_ostone1
x 6
y 2
end
arch floor_ostone1
x 6
y 3
end
arch floor_ostone1
x 6
y 4
end
arch floor_ostone1
x 6
y 5
end
arch sign
msg
Chest & decay test.
In this chest are 3 decaying items:
A sword, a chest & a corpse.
In every item is a coin & a trap.
The coins should be put in the chest AND
the player view should get updated. The
traps should get deleted.
endmsg
x 6
y 5
end
arch floor_ostone1
x 6
y 6
end
arch floor_ostone1
x 6
y 7
end
arch floor_ostone1
x 6
y 8
end
arch floor_ostone1
x 6
y 9
end
arch floor_ostone1
x 6
y 10
end
arch floor_ostone1
x 6
y 11
end
arch floor_ostone1
x 6
y 12
end
arch floor_ostone1
x 6
y 13
end
arch floor_ostone1
x 6
y 14
end
arch floor_ostone1
x 6
y 15
end
arch floor_ostone1
x 6
y 16
end
arch fwall_brown1
x 6
y 16
end
arch floor_ostone1
x 7
end
arch fwall_brown1
x 7
end
arch floor_sblack1
x 7
y 1
end
arch trap_rocks
x 7
y 1
end
arch floor_ostone1
x 7
y 2
end
arch sign
msg
falling rocks
endmsg
x 7
y 2
end
arch floor_ostone1
x 7
y 3
end
arch floor_ostone1
x 7
y 4
end
arch floor_ostone1
x 7
y 5
end
arch chest_w1
x 7
y 5
arch chest_sm_1
food 3
is_used_up 1
speed 0.01
arch coppercoin
end
arch trap_blades
end
arch pouch
food 5
is_used_up 1
speed 0.01
arch silvercoin
end
arch jewel_generic
end
arch trap_bear_trap
end
end
end
arch sword
food 4
is_used_up 1
speed 0.01
arch goldcoin
end
arch trap_rocks
end
end
arch corpse_default
food 2
arch mitcoin
end
arch rune_fire
end
end
arch torch
food 4
end
end
arch floor_ostone1
x 7
y 6
end
arch floor_ostone1
x 7
y 7
end
arch floor_ostone1
x 7
y 8
end
arch wall_blue1.111
x 7
y 8
end
arch floor_ostone1
x 7
y 9
end
arch floor_ostone1
x 7
y 10
end
arch floor_ostone1
x 7
y 11
end
arch floor_ostone1
x 7
y 12
end
arch pudding_red
randomitems traps
level 7
no_attack 1
unaggressive 1
stand_still 1
hp 1
maxhp 1
x 7
y 12
end
arch floor_ostone1
x 7
y 13
end
arch floor_ostone1
x 7
y 14
end
arch floor_ostone1
x 7
y 15
end
arch floor_ostone1
x 7
y 16
end
arch fwall_brown1
x 7
y 16
end
arch floor_ostone1
x 8
end
arch fwall_brown1
x 8
end
arch floor_ostone1
x 8
y 1
end
arch floor_ostone1
x 8
y 2
end
arch floor_ostone1
x 8
y 3
end
arch floor_ostone1
x 8
y 4
end
arch floor_ostone1
x 8
y 5
end
arch floor_ostone1
x 8
y 6
end
arch floor_ostone1
x 8
y 7
end
arch floor_ostone1
x 8
y 8
end
arch door1_locked
x 8
y 8
arch trap_rocks
end
end
arch floor_ostone1
x 8
y 9
end
arch floor_ostone1
x 8
y 10
end
arch floor_ostone1
x 8
y 11
end
arch floor_ostone1
x 8
y 12
end
arch floor_ostone1
x 8
y 13
end
arch floor_ostone1
x 8
y 14
end
arch floor_ostone1
x 8
y 15
end
arch floor_ostone1
x 8
y 16
end
arch fwall_brown1
x 8
y 16
end
arch floor_ostone1
x 9
end
arch fwall_brown1
x 9
end
arch floor_sblack1
x 9
y 1
end
arch trap_spike_pit
x 9
y 1
end
arch floor_ostone1
x 9
y 2
end
arch sign
msg
spiked pit
endmsg
x 9
y 2
end
arch floor_ostone1
x 9
y 3
end
arch floor_ostone1
x 9
y 4
end
arch floor_ostone1
x 9
y 5
end
arch floor_ostone1
x 9
y 6
end
arch floor_ostone1
x 9
y 7
end
arch floor_ostone1
x 9
y 8
end
arch wall_blue1.111
x 9
y 8
end
arch floor_ostone1
x 9
y 9
end
arch floor_ostone1
x 9
y 10
end
arch floor_ostone1
x 9
y 11
end
arch floor_ostone1
x 9
y 12
end
arch floor_ostone1
x 9
y 13
end
arch floor_ostone1
x 9
y 14
end
arch floor_ostone1
x 9
y 15
end
arch floor_ostone1
x 9
y 16
end
arch fwall_brown1
x 9
y 16
end
arch floor_ostone1
x 10
end
arch fwall_brown1
x 10
end
arch floor_ostone1
x 10
y 1
end
arch floor_ostone1
x 10
y 2
end
arch floor_ostone1
x 10
y 3
end
arch floor_ostone1
x 10
y 4
end
arch floor_ostone1
x 10
y 5
end
arch floor_ostone1
x 10
y 6
end
arch floor_ostone1
x 10
y 7
end
arch floor_ostone1
x 10
y 8
end
arch floor_ostone1
x 10
y 9
end
arch floor_ostone1
x 10
y 10
end
arch floor_ostone1
x 10
y 11
end
arch floor_ostone1
x 10
y 12
end
arch spawn_point
speed -0.11
last_grace 0
x 10
y 12
arch ant_soldier
type 83
randomitems traps
level 7
no_attack 1
unaggressive 1
stand_still 1
hp 1
maxhp 1
end
end
arch floor_ostone1
x 10
y 13
end
arch floor_ostone1
x 10
y 14
end
arch floor_ostone1
x 10
y 15
end
arch floor_ostone1
x 10
y 16
end
arch fwall_brown1
x 10
y 16
end
arch floor_ostone1
x 11
end
arch fwall_brown1
x 11
end
arch floor_sblack1
x 11
y 1
end
arch trap_bear_trap
x 11
y 1
end
arch floor_ostone1
x 11
y 2
end
arch sign
msg
Bear trap
endmsg
x 11
y 2
end
arch floor_ostone1
x 11
y 3
end
arch floor_ostone1
x 11
y 4
end
arch floor_ostone1
x 11
y 5
end
arch floor_ostone1
x 11
y 6
end
arch floor_ostone1
x 11
y 7
end
arch floor_ostone1
x 11
y 8
end
arch floor_ostone1
x 11
y 9
end
arch floor_ostone1
x 11
y 10
end
arch floor_ostone1
x 11
y 11
end
arch floor_ostone1
x 11
y 12
end
arch floor_ostone1
x 11
y 13
end
arch floor_ostone1
x 11
y 14
end
arch floor_ostone1
x 11
y 15
end
arch floor_ostone1
x 11
y 16
end
arch fwall_brown1
x 11
y 16
end
arch floor_ostone1
x 12
end
arch fwall_brown1
x 12
end
arch floor_ostone1
x 12
y 1
end
arch floor_ostone1
x 12
y 2
end
arch floor_ostone1
x 12
y 3
end
arch floor_ostone1
x 12
y 4
end
arch floor_ostone1
x 12
y 5
end
arch floor_ostone1
x 12
y 6
end
arch floor_ostone1
x 12
y 7
end
arch floor_ostone1
x 12
y 8
end
arch floor_ostone1
x 12
y 9
end
arch floor_ostone1
x 12
y 10
end
arch floor_ostone1
x 12
y 11
end
arch floor_ostone1
x 12
y 12
end
arch floor_ostone1
x 12
y 13
end
arch floor_ostone1
x 12
y 14
end
arch floor_ostone1
x 12
y 15
end
arch floor_ostone1
x 12
y 16
end
arch fwall_brown1
x 12
y 16
end
arch floor_ostone1
x 13
end
arch fwall_brown1
x 13
end
arch floor_ostone1
x 13
y 1
end
arch floor_ostone1
x 13
y 2
end
arch floor_ostone1
x 13
y 3
end
arch floor_ostone1
x 13
y 4
end
arch floor_ostone1
x 13
y 5
end
arch floor_ostone1
x 13
y 6
end
arch floor_ostone1
x 13
y 7
end
arch floor_ostone1
x 13
y 8
end
arch floor_ostone1
x 13
y 9
end
arch floor_ostone1
x 13
y 10
end
arch floor_ostone1
x 13
y 11
end
arch floor_ostone1
x 13
y 12
end
arch floor_ostone1
x 13
y 13
end
arch floor_ostone1
x 13
y 14
end
arch floor_ostone1
x 13
y 15
end
arch floor_ostone1
x 13
y 16
end
arch fwall_brown1
x 13
y 16
end
arch floor_ostone1
x 14
end
arch fwall_brown1
x 14
end
arch floor_ostone1
x 14
y 1
end
arch floor_ostone1
x 14
y 2
end
arch floor_ostone1
x 14
y 3
end
arch floor_ostone1
x 14
y 4
end
arch floor_ostone1
x 14
y 5
end
arch floor_ostone1
x 14
y 6
end
arch floor_ostone1
x 14
y 7
end
arch floor_ostone1
x 14
y 8
end
arch floor_ostone1
x 14
y 9
end
arch floor_ostone1
x 14
y 10
end
arch floor_ostone1
x 14
y 11
end
arch floor_ostone1
x 14
y 12
end
arch floor_ostone1
x 14
y 13
end
arch floor_ostone1
x 14
y 14
end
arch floor_ostone1
x 14
y 15
end
arch floor_ostone1
x 14
y 16
end
arch fwall_brown1
x 14
y 16
end
arch floor_ostone1
x 15
end
arch fwall_brown1
x 15
end
arch floor_ostone1
x 15
y 1
end
arch floor_ostone1
x 15
y 2
end
arch floor_ostone1
x 15
y 3
end
arch floor_ostone1
x 15
y 4
end
arch floor_ostone1
x 15
y 5
end
arch floor_ostone1
x 15
y 6
end
arch floor_ostone1
x 15
y 7
end
arch floor_ostone1
x 15
y 8
end
arch floor_ostone1
x 15
y 9
end
arch floor_ostone1
x 15
y 10
end
arch floor_ostone1
x 15
y 11
end
arch floor_ostone1
x 15
y 12
end
arch floor_ostone1
x 15
y 13
end
arch floor_ostone1
x 15
y 14
end
arch floor_ostone1
x 15
y 15
end
arch floor_ostone1
x 15
y 16
end
arch fwall_brown1
x 15
y 16
end
arch floor_ostone1
x 16
end
arch fwall_brown1
x 16
end
arch floor_ostone1
x 16
y 1
end
arch floor_ostone1
x 16
y 2
end
arch floor_ostone1
x 16
y 3
end
arch floor_ostone1
x 16
y 4
end
arch floor_ostone1
x 16
y 5
end
arch floor_ostone1
x 16
y 6
end
arch floor_ostone1
x 16
y 7
end
arch floor_ostone1
x 16
y 8
end
arch floor_ostone1
x 16
y 9
end
arch floor_ostone1
x 16
y 10
end
arch floor_ostone1
x 16
y 11
end
arch floor_ostone1
x 16
y 12
end
arch floor_ostone1
x 16
y 13
end
arch floor_ostone1
x 16
y 14
end
arch floor_ostone1
x 16
y 15
end
arch floor_ostone1
x 16
y 16
end
arch fwall_brown1
x 16
y 16
end
